Tug of War

 
 

The project begins with two people entering their rooms and doing a jumping rope. Two opponents are doing the same thing but must jump rope with all their strength for opposing digital movements. It is a simple but true representation of the two sides of a coin.

In my work, I do not consider dichotomy as an instrument for separation. For me, the dichotomy is evidence and a device that strengthens the coexistence of two worlds.

Tug-of-War 01. 2020. Single-channel video projection, HD video, color, sound; 1m 12s

Tug-of-War 02. 2020. Single-channel video projection, HD video, color, sound; 1m 10s

Tug-of-War 03. 2020. Single-channel video projection, HD video, color, sound; 1m 47s

Seeing my grandmother, who had long depended on oxygen respirators, at the threshold between life and death on the hospital bed, I thought rather deeply about the gap between the state of life and the state of death and their boundaries. Aside from the obvious proposition that VR cannot exist without the basis of reality, I pay attention to the ironic situation in which the real world that is based on physical material can no longer be called a civilization without virtualization and digitization. The language of coding which can be easily repeated infinitely is limited by this finite world. Digital visual language plays a major role in creating images of many individuals and organizations, and the platforms where we encounter these images are both online and offline. The real world is in close contact with the virtual world. So, I am creating art with “interactive” and “technology” as my material – to make “my” world meet the world of “others”.

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Notes of Death

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Flat to Flat